Miami, FL / Remote (US) Β· Full-time, open to contract for international candidates Β· Competitive compensation Β· Reports to Head of Product
Muse builds creative intelligence software for the storytelling industry. Our tools give writers, executives, and creative teams the structure and context to develop ideas with clarity and speed without losing the meaning and intention that generic AI workflows flatten.
We're backed by blue-chip Hollywood and VC, with a working product in the hands of real users and a small, focused team entering its next phase of growth.
We're looking for a Senior Product Designer who thinks in systems, not screens. Someone who understands that structure is what gives people freedom and that the hardest design problem isn't making something look right, it's making complex creative work feel clear. You'll shape how humans and AI collaborate on the things that matter most to them: the stories they're trying to tell.
We want a Senior Product Designer to take Muse from MVP to what comes next.
You'd be our core product design IC, working with the Head of Product and engineering to define, design, prototype, and ship across the platform.
This is hands-on with real ownership. You'll usually start from a problem or a rough concept, not a spec. You'll explore the options, set the interaction model, work the details, and turn the best direction into something we can build. The product is still taking shape, so what you do will shape it.
- Own product design across the core Muse experience β exploration, interaction design, visual execution, prototyping, and implementation.
- Turn product objectives into real solutions: dig into the problem with Product, try several approaches, weigh the tradeoffs, and land on a direction.
- Design 0β1 features and workflows as we build out the platform past the MVP.
- Make AI-powered workflows legible. People should understand what the system is doing, where they are in it, what needs their attention, and how to stay in control.
- Design past the happy path β states, transitions, errors, edge cases, and system feedback. A feature isn't done until it works as a whole.
- Hold a high bar on interaction and visual craft, and help the product's aesthetic evolve as you go.
- Prototype fast with whatever fits: Figma, AI-assisted prototyping, functional prototypes. The point is to make ideas tangible and decisions faster.
- Grow the design system as the product grows β build on what's there, add patterns that let us move quickly without dropping quality.
- Work closely with engineering through implementation. Give them the interaction detail, logic, and context for a clean handoff.
- Pitch in on Muse's broader visual direction when it makes sense, including product-adjacent surfaces like the website.
- Communicate early. Raise questions, risks, and ideas before they turn into problems, and keep Product and Engineering in sync.
We care more about what you can do than how many years you've done it.
You'll probably do well here if you:
- Have serious visual and UI craft, with a portfolio that shows it.
- Know your UX and interaction fundamentals: hierarchy, flows, states, feedback, and messy product behavior.
- Think in systems, not screens, and track how one decision ripples through the product.
- Have taken vague, early-stage problems and made them coherent.
- Explore before you converge β you can build out real alternatives, name the tradeoffs, and say why you'd pick one.
- Move fast without going shallow. You know when to explore, when to raise fidelity, and when a decision is ready to ship.
- Own past the initial ask. You design the whole experience, not just the first screen.
- Can explain your calls β grounded in user needs, product logic, UX principles, and real constraints.
- Work well alongside product and engineering while running your own work independently.
- Have built and maintained design systems and reusable patterns.
- Use AI in your process β exploration, prototyping, iteration, production β and can tell what it can speed up from what needs your own judgment and craft.
- SaaS product design
- Early- or growth-stage startups
- 0β1 products or major features
- AI-powered products or workflows
- Creative, writing, productivity, or collaboration tools
- Products with complex states or non-linear workflows
Small team, so designers actually move the product.
You'll work directly with the Head of Product and closely with engineering. The direction and objectives are usually clear; the solution usually isn't β that's your part. We run two-week sprints, but loosely: we prototype, learn, adjust, and ship when the product's ready for it. Good ideas come from anywhere, so if you see a better way, bring it.
This suits designers who want autonomy, ownership, fast iteration, and a real hand in shaping a product while its foundations are still being set.
We keep it simple and transparent β three rounds, start to finish:
- Intro conversation β get to know you, your background, and what you're looking for; you get a real look at Muse and the role.
- Deep dive β a working session with the Head of Product and/or team members to talk through your portfolio, process, and how you think about design problems.
- Final round: design assignment presentation β a short design exercise you complete on your own time, followed by a live presentation and discussion with the team.
No surprise steps, no take-home black holes β you'll know what's ahead before you start.
We're based in Miami with people working across locations. Hybrid in Miami or fully remote for candidates based in the US. Remote candidates should be up for occasional travel to team gatherings.
We're also open to exceptional candidates outside the US, engaged on a contract basis. Working timezone is in EST.
Competitive, based on experience, skills, and location.





